A 12-minute branching simulation that takes new sales reps from “what's nexus?” to winning over a skeptical CFO.
Plays in your browser · no login · about 12 minutesTallyline's new AEs knew the product cold. They were losing deals in the first ten minutes of the call. Before designing anything, I'd find out why. Tallyline is fictional, so this is the needs analysis I'd run, with illustrative findings.
Our new AEs can demo every feature. They just can't get a CFO to admit she has a problem.
A plan, not a record. This scenario is fictional, so there were no real stakeholders or SMEs to interview. On a real project, this is the evidence I'd collect before designing anything.
Every screen traces to a measurable objective. Every objective traces to the number the sales team already watches.
Cut the time from first call to qualified opportunity for AEs in their first 90 days.
Given a prospect's state sales data and a live discovery conversation, new AEs will determine economic nexus and surface the prospect's tax exposure before pitching, scoring 78% or higher on an unaided transfer scenario.
Decide whether a prospect has economic nexus in a state, using that state's sales and transaction thresholds.
Run discovery questions that surface a prospect's sales tax exposure before pitching a solution.
Diagnose the concern behind an objection and respond with Acknowledge, Clarify, Reframe, Confirm.
I storyboarded the whole experience in Figma as one path across a canvas. That path became the product: the game's camera pans the same route.
Claude was my collaborator at every phase. It made me faster. It never made the calls about accuracy, learners, or tone.
Write a Reframe line for Dana's “we've been fine” objection.
AG“Audits are rising every year, and penalties can be severe.”
“Since 2018, states can require collection based on sales alone. From what you shared, that likely applies in four states beyond Colorado.”
Built with modern web tools, so it runs in any browser, loads fast, and treats keyboard and screen reader users as first-class players.
Content lives in plain data, separate from the interface. An SME can update a state's threshold without touching a single screen.
Two rounds I'd run with real SMEs and new reps, plus an accessibility round that's already done. Kirkpatrick's four levels define how we'd know it worked.